Thanks for reply.
Well, to capture all the individual bitmaps of the .acs file and then recreate the animations from scratch inside the editor it's a lot of work
Maybe I can suggest you to build a conversion tool in the future (unfortunately I'm not that good in Delphi to build one, I began five months ago only and I'm still learning), but I spoke with Remi Lebeau (he has a similar component but for C++ Builder and he is good in MSAgent stuff) and he told me this:
"since the editor's full souce code is publically available,
and I do have working documentation about the inner format of .acs
files, it is tecnically possible to create such a conversion tool. It
would just be a matter of working out the format of .aal files. I do
see that he is essentially writing the actor data to a binary block,
and then using dcc32.exe to wrap that data into a standard Win32 DLL
with an .aal file extension."
Thanks for all,